Saturday, 19 May 2012

Life on Mars Overview and Feedback

The Overview and feedback from a 32 question student survey of the Life on Mars project is now available in the small hall of the main building here at Shimmer Island in Second Life or from this web link. The project itself was the result of work carried out by a group of level 5 Foundation Degree students here at Bromley College currently enrolled on the Network Computing course. The project was established in order to provide students with a virtual world field trip to the planet Mars. The project itself was in support of a final year assignment to produce a desktop simulation for a solar powered lighting and heating control system written in Java. In order to give student avatars a realistic experience of the planet Mars the following was carried out: - the terrain was terra-formed and suitably textured. For effect, the sound of wind was introduced, as was the arrival of random particle dust storms. Each student was allocated a unique combination of building components, which they formed into a connected accommodation unit. A small weather station was placed on the surface that relayed temperatures and wind speeds throughout the Martian day that was reasonably consistent with those found on the planet. Finally, each avatar came ready installed with spacesuit, boots, gloves, helmet and backpack life support. Please feel free to download the pdf and comment to this posting.

regards Vega

Tuesday, 27 March 2012

Some useful stuff

If like myself you have moved into OpenSim from Second Life, then there is no doubt that you may be finding resources particularly free ones are somewhat thin on the ground and locating them can be time consuming until you locate all those sim and web addresses. So I was really pleased to find a newsletter posting that pointed to a Google Search facility - HyperFind: OpenSim Content Custom Search Engine' At the present time searches include http://www.onikenkon.com/UCI , http://thehypergates.com/, http://www.lindakellie.com/ , http://www.avaverse.org/ ,  http://thoughtfulmonkey.com/ and I image that more will be added as they become available.


Are you using OpenSim as an education tool, then you may well be interetsed in Opensim-edu http://opensim-edu.org/blog/ the site features
How to guides, places to visit, OAR's and websites, well worth a visit


Finally, talking of using virtual worlds for education, I came across this chat log Transcript of March 23 NPC Meetup with Global Kids on "Playing 4 Peace". Apart from the obvious interest in what was was actaully being said and taking place at the meet, there are some very useful web and sim addresses that you may like to follow up on.
 
 
Bye for now and feel free to comment, Vega

Thursday, 8 March 2012

New Waves, Videos and Metrics

Just by way of making small improvements the Comenius Island
sim I added some ocean wave effects called ‘Ocean and shore waves’ by Vanish at Opensim-Creations.com. They perform really well and can take a good bit of stretching and still look good, so if you are looking for some waves then I can recommend these.












I have finally got round to uploading my tutorials and a Mars Walkabout onto YouTube, and if you would like to see them they are embedded here below.

Changing Clothes in OpenSim





Introduction to Building in OpenSim




Life on Mars



OpenSim and SL Metrics

On a completely different note has anyone noticed the latest trend figures from SlUniverse for OpenSim regions, a little disappointing really Click Here

If you take a look at Second Life Grid Survey - EconomicMetrics page SL by contrast seems to be holding up reasonable well, there are a whole wealth of data here and even an API. Are educators drifting back to SL, not sure, but if you have any views then please feel free to reply.
Bye for now Vega




Thursday, 23 February 2012

Life on Mars

This week has seen a substantial amount of work come into existence for me when my HE students began their adventures on a virtual field trip to Isidis Planitia, that’s on the surface of Mars, and not by coincidence the landing point of the Beagle2 spacecraft, virtual worlds are just great. If by chance you are up for putting yet another ‘e’ version of eLearning into operation then you may like to consider emmersiveLearning. The main project is to use solar energy to provide heating and lighting for some form of accommodation written in Java, such was the original design spec. At that time though the group had no idea as to what type of accommodation or its location, and that was presented to them in the last period Monday, welcome to Mars.



This week has seen a substantial amount of work come into existence for me when my HE students began their adventures on a virtual field trip to Isidis Planitia, that’s on the surface of Mars, and not by coincidence the landing point of the Beagle2 spacecraft, which you can just see in the foreground, virtual worlds are just great. If by chance you are up for putting yet another ‘e’ version of eLearning into operation then you may like to consider emmersiveLearning. The main project is to use solar energy to provide heating and lighting for some form of accommodation written in Java, such was the original design spec. At that time though the group had no idea as to what type of accommodation or its location, and that was presented to them in the last period Monday, welcome to Mars.



So they could get an idea about the temperature ranges on a typical day on Mars, I produced a small weather station, and it produces some reasonable values for wind speed, temperature and barometric pressure.



First off I put together new region in Open Sim, then terra-formed and textured the scene. I required some space type accommodation and variation, so that everyone could have a personalised space. I found a really nice solution Tube City at OpenSim-Creations, this is a free set of buildings that matched the requirement very nicely, though I did re-texture them.



Here you can see part of the collection they have to choose from, in fact I decided on some groupings first and then put them into a lucky dip that everyone drew from. Have received the components its was just a case of them taking a copy for each build.








Well that was Monday afternoon and writing this now on Thursday morning as you can see there has been some enthusiastic work going on. I have been making the odd voyage to the red planet during the day and usually find some of the group in there discussing and working away at the task . While I need no convincing as to the collaborative benefits that exist using these real time 3D environments, the experience this week has been very rewarding in itself.




Friday, 10 February 2012

Playing Media

I have been both acquiring a creating some help mkaterials for the new users of our Comenious project, generally in the form of help panels that have been placed into a small tutorial building on the sim. While these are fine, I did particularly want to get some video tutorials together. If you have yet on try this approach then let me recommend CamStudio as an easy to use screen capture desktop application, it comes with a number really useful and uncluttered features. The output files from CamStudio can be either avi of swf format, I used the avi format and then converted them into mov format, which you will need for OpenSim using the convertfiles.com websites, easy to use and did the job no problem.
The process of playing media in OpenSim is described on this page and it includes a Freeview script.
The script makes use of a notecard called bookmarks. It was when I was running the script for the first time that I recognised the dialog from a media viewer I had downloaded some time ago in Second Life. The thing is that the content of the bookmark notecard does have to be in a particular format namely: -


video descriptionurl

Examples
Prim Basicshttp://cd.bromley.ac.uk/bteccourses/video/build1.mov
Editing Clotheshttp://cd.bromley.ac.uk/bteccourses/video/editclothes.mov

Please feel free to copy the url's into a web browser if you would like to see the content.

The vertical bar if you have difficulty finding it, can be produced by holding down the Alt key and typing 124 on the numeric keypad then releasing.


From the screen shot you can see that the actual image is sandwiched between two signs saying Touch for Menu. In fact these are two surface of a cube that has been tapered, and between them the surface that plays the video. I did this because when I tried the video player with a viewer that supported Shared Media, I seemed to loose the Script Touch event for the dialog on the screen surface, it seems to work though.

I have a new student project underway, and will be posting on that shortly so please stay in touch for something a little different.

Vega




Thursday, 9 February 2012

VW in HE report

The ascilite 2011 'Changing Demands Changing Directions' survey report into use of Virtual World in HE entitled 'How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds' is available here

The report provides a nice background and current snapshot of activities taking place in the various Universities that contributed to the report, including key drivers and the perceived advantages and some difficulties experienced in using a range of Virtual worlds platforms, well worth a read.



Vega

Tuesday, 31 January 2012

Comenious island good to go

The Comenious virtual world is finally at the point where we have begun to create avatars for our members of staff here at Bromley and so far one from our partner in the Netherlands. The screen shot here shows the main island with its gallery display area, along with central meeting and tutorial hall. While I did create many of the builds here, including the little canal boat, others have been downloaded from OpenVCE project, Linda Kellie Creations and OpenSim Creations.
There an number of really nice builds available from OpenSim Creations, and of those two in particular caught my eye for this project. The first was this light house with keepers cottage. I did have to script the door and light beam but the rest rezzed just fine.
Having introduced the Keepers cottage, I could not resist the temptation to introduce a few furnishings, again some downloaded and others home brewed. One of the project team on seeing this suggested that the place could be used as a display area for student work also and why not, sounds good to me.
The second build from OpenSim Creations was a windmill complete with Millers cottage, and just off to the right out to sea you can just make out my clipper ship that sails around the island group.
As with the Light house keepers home, the Millers is also furnished along with bags of flour. This in fact was just to good an opportunity not to include a virtual mill effect, so you will find a rotating grinding stone accompanied by grinding sounds, just for a touch of realism.
The tutorial area has a number of screen shot and OpenVce panels and I will include some movies for things like, changing avatar appearance, building and texturing.
Well thats about all for now, but please stay in touch as the sim comes into use. regards Vega