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For my own project I decided upon a hovercraft, a bit of an easy one maybe, because it would only be running across a flat sea. I decided to use one of the scripts that my students had been playing around with and found the first thing that I needed to do was make sure that the vehicle was only going to run on water
llSetVehicleFlags(VEHICLE_FLAG_HOVER_WATER_ONLY);
In fact this very small adjustment did seem to make a difference.
I did seem to have some difficulty with the buoyancy setting, but eventually got it to settle down between session OK with a suitable value.
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To have a hovercraft of course, I needed a rotor and that caused some difficulty in that the craft would be running around all over the place, so I basically copt-out of this one by using rotating textures (sneaky) but to reasonable effect.
I then installed a particle script for the spray and a suitable wav file that I found on the net, I think it was the sound of a piston engine biplane. And the results of all this you can see in the two accompanying screen shots. Not much by way of banking at the moment, so motion is a little wooden, but I am working on that.
The whole project went really well really and I am putting together a video that I will post to this blog later. If you have had any experience with vehicles in OpenSim then please feel free to comment.
regards Vega