Sunday 31 January 2010

Rezzing the exhibition

If you're feeling really brave and have an empty region to spare:

http://vleinternal.bromley.ac.uk/Exhibition.oar

To be on the safe side to avoid segmentation errors you may need to use OpenSim 0.6.8 with mono 2.4.2.3.

Also you may need to use the --merge option when loading the oar.

From the point of view of moving it into position, the exhibition comes in four parts:

1) Pavilion LHS
2) Pavilion RHS
3) Steps LHS
4) Posters

The exhibition will rez in the very center of the region. You will need to set the terrain level to 21 to keep the exhibition floors intact. Before unlinking the posters reset the scripts within the linked set. Once you have unlinked the posters, relink the chair components. If you link the back of the chair (containing the script) last of all, it becomes the root prim and the scripts seem to work just fine. You will also have to play around with the teleport script destination locations. The GF TP is supposed to take you up to the far end of the FF to where you placed Slide # 28. The FF teleport is supposed to take you to the GF directly below. The only problems I encountered with the TP scripts was the orientation of the poster/arrow containing the scripts which had to be 0 in all three planes before the TP would work correctly.

Good Luck - feedback appreciated ;)


Note from the OAR Pavilion source
The OAR pavilion is from the OpenVCE community

http://openvce.net/vwassets

the version used here is 1.3 13-Aug-2009, these assets are likely to be under constant development.

Prof. Austin Tate
AIAI, School of Informatics, University of Edinburgh,
Appleton Tower, Crichton Street, Edinburgh EH8 9LE, UK
Tel: +44 131 650 2732 Fax: +44 131 650 6513 Avatar: Ai Austin

lsl exhibition

While our students seem to be getting on well with the building work, they will certainly be in need of some tuition with regard to the scripting, and for that, Clive Pro has imported his established and very popular Linden Script exhibition. The tutorials in the exhibition are based around a series of interactive posters. The code for each poster is made available through note-cards. The whole approach here demonstrates the unique value of individual or collaborative learning spaces in virtual worlds.

Saturday 30 January 2010

Open to students


This week we opened the simulator to wider student access . The groups had about twelve in each and all came from level three Software Development courses here at Bromley. As you can see from the screen shot, they have been really busy and with surprisingly little in the way of tuition from ourselves. The simulator is available to them both within and from outside the college and there has certainly been a good deal in the way of out of hours activity going on. At the present time the main purpose is in testing the system, how many avatars will it support, what is the performance like, are there any access issues. So far the answer to all these questions seems to be that OpenSim, which is still in Alpha by the way, is holding up really well. Please stay in touch for further postings as we take the project forward.